Minecraft Server
A Paper/Fabric/Forge Minecraft server on flat-price compute - your world, your mods, no per-slot pricing.
One-click deploy, from $25/mo on a Miget plan.
The itzg image is the most-deployed game server container in existence for a reason: set TYPE and VERSION, and it fetches and runs Paper, Fabric, Forge, or Vanilla - mods, datapacks, and world on a persistent volume, console via rcon.
Game hosting traditionally prices by player slots and tiers RAM behind upsells. A flat compute plan inverts that: 2 GB of Paper heap comfortably carries a 10-20 player community for $25/month, and raising MEMORY plus the plan is the entire scaling procedure.
Two honest notes: Mojang’s EULA is yours to accept (EULA=TRUE is deliberately not pre-set), and Minecraft speaks raw TCP - after deploy you add a public custom TCP port to the app and hand players that address. No HTTP anywhere.
Upstream project: itzg/minecraft-server
#what you get
- Paper, Fabric, Forge, Vanilla - one TYPE variable
- World, mods, configs on a persistent volume
- Version pinning or LATEST auto-tracking
- rcon console from the app shell
- No player-slot pricing - heap and plan are the only dials
- The standard image with years of documented options
#topology
| Service | Role | Public |
|---|---|---|
| minecraft | Java server (TCP :25565) | via custom public TCP port |
#miget sizing
// this stack needs
3 GiB RAM · 10 GB disk · 1 service
Container RAM = JVM heap + ~50% overhead: MEMORY=2G in a 3 GiB container is the sweet spot. Modpacks want 4G+ heap on the next plan.
Hobby - recommended fit
$25/mo
2 vCPU · 4 GiB · 80 GiB disk
Headroom for your own apps: 8 GiB at $49/mo
Professional - production
$43/mo
2 vCPU · 4 GiB · 25 GiB disk
Dedicated resources, production SLOs - plan details
One Miget plan is a fixed pool of compute - the whole stack (managed databases included) deploys inside it, and anything left over runs your other apps. No per-service or per-seat math.
#vs. other PaaS
Estimated monthly cost of running this exact stack (3 GiB RAM, 10 GB disk, 1 container) elsewhere, from published June 2026 rates.
| Platform | Est. monthly | Notes |
|---|---|---|
| Miget ★ | $25 flat | compose stacks first-class: one deploy, dedicated vCPU, managed Postgres/Valkey, volumes and TLS all included in the plan |
| Heroku | ~$150 | no volumes; nothing between 1 GB ($50) and 2.5 GB ($250) dynos - 2 GB containers cost far more than shown |
| DO App Platform | ~$41 | no persistent volumes - stateful containers need managed DBs/Spaces (base $5 Spaces included here) |
| Render | ~$40 | per-service instances (0.5 GB $7, 2 GB $25) - every container is its own paid service |
| Railway | ~$32 | usage-based ($10/GB RAM-mo); vCPU billed separately at $20/vCPU-mo on top |
| Fly.io | ~$19 | cheapest sticker price - but burstable shared CPUs (1/16 core; dedicated vCPUs cost ~2-3×), no compose deploys (one app per container, manual wiring), managed DBs billed extra |
Estimates assume RAM fully allocated at published on-demand rates - and sticker price isn't the whole comparison: the cheaper rows buy burstable shared CPUs, per-service wiring instead of a compose deploy, and managed databases billed separately. Heroku and DO App Platform have no persistent volumes at all - stateful stacks like this one need workarounds there.
#deploy it
On Miget
- Create a Compose Stack in app.miget.com pointing at the templates repository
- Set the stack path to
minecraft -
Set the required variable:
EULA, set TRUE yourself - Mojang requires each operator to accept
- Deploy. Miget layers
compose.miget.yaml(RAM, privacy, volumes, managed services) automatically
Locally first?
Every template is portable, vanilla Docker Compose - the Miget overrides are ignored locally:
git clone https://github.com/deployable-sh/stacks
cd miget-compose-templates/minecraft
docker compose up -d Same files, same behavior. The template README covers connection strings and scaling notes.
#faq
How do players connect if the platform is HTTP-first?
Miget supports custom public TCP ports: add one mapped to 25565 in the app settings and share host:port. The HTTP-on-5000 convention simply does not apply - this template is the catalogue’s first pure-TCP citizen.
How many players does this run?
Paper with a 2 GB heap typically carries 10-20 concurrent players; vanilla less, aggressively-optimized Paper more. Modpacks change the math entirely - size heap to the pack’s recommendation and the plan above it.
Why must I set EULA myself?
Mojang’s EULA binds the server operator - you. The image (correctly) refuses to start until EULA=TRUE, and this template (correctly) refuses to accept it on your behalf. One variable, informed consent.
Can I run mods and plugins?
Yes - drop plugins/mods into the volume (or use the image’s MODRINTH/CURSEFORGE env helpers), set TYPE to match the loader, restart. Everything persists across redeploys.
Ship Minecraft Server today
One compose stack, 3 GiB of RAM, from $25/month flat, and it runs on your laptop with the same files.